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Ffg star wars age of rebellion5/30/2023 ![]() They can track the escapees to the nearby caves through the Biting Snow, and navigate the caves, facing a Cave-In and hiding from wampa to eventually rescue the Arseli and Krag from them in the Wampa Caverns. The PCs track the signal to the shuttle and approach it, and the booby-trap (set by Zuck) and subsequent Imperial Ambush damages their shuttle. Krag is pretty sure that they’ll get rescued, but Arseli is worried that more rebels will reveal Echo Base’s location. The remaining Imperials are sheltering near the shuttle, having booby-trapped it for when Krag returns with a bomb.Īrseli’s patrol never got as far as the shuttle, being ambushed by Krag’s pirates as soon as they got near – but now both rebels and pirates are held in the caves by a tribe of Wampa. Zuck, a one-eyed, bad-tempered rebel, plans to join up with Krag and reveal the rebel base’s location – he reckons that only someone as experienced in skulduggery as Krag could help him escape the rebels and the Empire. It has been attacked by planetary defences triggered by Goran Zuck, a Bothan rebel and quartermaster who used to serve with Krag. ![]() He and his pirates escaped in the crash and took shelter in some caves nearby, hoping to find the resources needed to repair the shuttle. Krag somehow seems to have hacked the shuttle’s navigation systems and landed it on Hoth, but has fallen foul of the planetary defences. The shuttle, the Emporium, is a brig, escorting Vander Krag, a notorious pirate and Hutt ally, through backwaters to be tried. They have the shuttle’s coordinates, and some details of the signatures of their allies sensor packs. The PCs are sent out in a snowspeeder to identify the lost patrol, and find out what happened to the shuttle. Communication was lost with them – there are rumoured to be radioactive deposits in the hills which can interfere with comms, so this is not necessarily a problem, but the rebels are twitchy and cannot risk Echo Base being discovered this close to its completion. Nela Arseli, was quickly despatched to investigate and check that the base had not been discovered. Three days ago, sensors on Echo Base picked up a signature of a shuttlecraft it appeared to have breached Hoth’s limited orbital defences by accident, and crash-landed on in the hills to the North. Tauntaun – these might be important later And note that this is an entirely planet-bound adventure it avoids the ‘pilot’ being useless by making them a Tauntaun tamer and including a Tauntaun chase in the finale.Īnd let me know if you want more Star Wars content – I’ve got at least four or five one-shots sketched out, and only two of them involve Ewoks and Gungans. One of my pregens is a Pol Massan from that sourcebook, too. It was largely inspired by the fantastic Strongholds of the Resistance sourcebook, which has further details on Hoth – as well as other rebel locations and lots of adventure hooks. pdf – let me know if you run it, hack it, or just use it for inspiration. ![]() This one-shot also predates my standard trad format for one-shots – I ran it several years ago at one of the first Go Play Leeds meet-ups. It’s balanced and designed for five starting AoR characters – the pregens that I used are here.Ī note on how I’ve described NPCs here – a score of YYG, for example, means 2 yellow and 1 green dice – although often enemies will be instead adding red and purple dice to the PC’s rolls when they are opposed. Imperials game of strange-diced Star Wars. Table Techniques… on Prep Techniques – R…įrederik Jensen on Playing The Apocalypse –…Īfter my post reviewing the Star Wars options, I dug out my old convention one-shot for Age of Rebellion, FFG’s rebels vs. Table Techniques… on Table Techniques: Reincoporati… Table Techniques… on Table Techniques: Sharing… Table Techniques… on Even More Perilous Tribulation… Pull the Other Warhammer: Soulbound, the Age of Sigmar TTRPG.Playing The Apocalypse – being a better player in PBTA games.
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